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Thread Statistics | Show CCP posts - 3 post(s) |

Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.03 21:56:00 -
[1]
Originally by: Jiekon well, looks like i was wrong, agian 
So are you guys going to keep salvaging at its current skill requirements? If not, then it's only fair that you lower the skill requirements for hacking and archaeology.
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Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.03 23:50:00 -
[2]
Originally by: Deikan Frost
Originally by: Attonasi At this point a bunch of whiners who didn't look ahead or prepare scramble to the boards to complain that they can't have these neat new skills. They have to train 2 level 5 skills zomfg! So what does CCP do? It screws the people that planned ahead and got these skills early to help a bunch of lazy whiners.
What about the people that created a new char after Kali and the players just joining the game? Should they really have to wait over a month just to get their mechanics and Survey skills to level 5 while sacrificing their other skills? In other words, making Salvaging only for veteran players? I think not. Besides, what are you complaining about? There's a lot of other skills and modules that required level 5 in one of those skills and now you can train them also, so the more for you...
It would take less than 3 weeks to train those skills and Mechanic V is pretty much necessary and beneficial for anyone. So if new players can't be assed to take the time in training salvaging, then they need to make friends who can and work together.
As Eve expands players will need to become more specialized. They will need to work with other players in order to benefit. If they can't stand that then they'll just have to twiddle their thumbs training skills to make themselves jacks of most trades. Or make a second account to complement their first character
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Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.04 00:34:00 -
[3]
Originally by: xeom t2 salvaging anyone? Im pritty sure your skills will come into play later just chill and relax.
That would mean they'd need to lower skill reqs anyway for hacking and archaeology mini professions if they're going to make t2 modules for them. The former currently requiring a rank 1 and 2 skill to V and the latter requiring 2 ranks 1's to V. Salvaging skill reqs should stay where they're at.
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Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.04 04:29:00 -
[4]
Originally by: FreelancerAlpha So a bunch of us figured "ha! Who will take time out of their dread/carrier/T2 ship training to train up a skill for looting some crap? Nobody. We'll have a monopoly because we have gimpy characters or spare training time"
As it turns out, life is just never that easy. You think tech bpo lottery ****ed off the playerbase, if this salvage situation had been allowed to really get rolling under those requirements there would have been outrage. Nerfing it now works out for CCP because y'all haven't had time to settle into being rich off of scrapmetal processing. The outrage would have been that much louder if people got too used to the gravy train first.
As someone else said, every patch there is a nerf to a previously powerful playstyle. Often those playstyles require many level 5 skills. Weeks or months of training can be smacked then. This is nothing by comparison.
FFS, t2 lottery and salvaging/rig production are not comparable. Everyone has access to the damned cheap ass prereq skills and rig bpo's. All that's needed is training the damned skills for salvaging and rigging. What determines how successful you are is how far you're willing to go with the profession. If people don't like the prices that rigs would go for when the market has been given a chance to gain momentum, then they need to get together and create some competition.
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Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.04 09:17:00 -
[5]
Originally by: Matthew Heres a question for you all, with your game design hats on.
When you decide that you've set the skill requirement too high, do you:
a) Change it, annoying a few people. b) Change it, putting in place some unintended fudge to "compensate" those that trained the previous reqs, that may well cause it's own problems and require yet another change down the line. c) Leave it as-is and allow the design flaw to remain in perpetuity.
But it's a skill for a mini profession. It's not a design flaw. It's like saying the prereq skills for tech 2 ships and guns should be lowered because there's a design flaw. Let's make inty prereq skills level 3 so anyone can fly them! Everyone should be able to be an inty pilot just like that! It's bad enough skill reqs for advanced learning skills were lowered to 4.
The players annoyed are the ones that can't be assed to work with people who choose to train the skill. If skill reqs are lowered for salvaging then they need to do it for the other skills intended for mini professions. But before that the devs really need to ask themselves what the ******* point is of mini professions if there's no need to spend time on some skills. Lowering the skills lets everyone and their mother do it.
If it's just a matter of players being annoyed that they can't tell looted wrecks from unlooted wrecks then that's what should be taken care of. If players don't want any wrecks to remain, the simple thing to do is destroy the wrecks. The patch should fix it so that drones can destroy wrecks since people can't seem to be compelled to use ammo.
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Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.04 09:30:00 -
[6]
Originally by: Asnar
Originally by: Akemi Sakurai
Originally by: Matthew ...
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Are you a designer of EVE? No... Then how are you qualified to decide on what is or is not a design flaw... you're not. kthxbye cu l8r like way l8r
Are you referring to me or the guy I quoted?
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Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.04 10:26:00 -
[7]
Originally by: Asnar
Originally by: Akemi Sakurai
Originally by: Asnar
Originally by: Akemi Sakurai
Originally by: Matthew ...
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Are you a designer of EVE? No... Then how are you qualified to decide on what is or is not a design flaw... you're not. kthxbye cu l8r like way l8r
Are you referring to me or the guy I quoted?
Ehm.... You.
Since it's being changed, it's pretty obvious that CCP does consider it to be a design flaw... Matthew is just making it clear why this is being changed. You on the other hand, decide that even though the designers of EVE quite clearly consider it to be a flaw, it's not a flaw... because you say so... which is pretty... well lets keep it at something the filter doesn't like ( which doesn't say much to be fecking honest, not much that the filter does like ).
Fair enough. I personally think it's not a flaw. It hasn't even been given a long enough of a chance. I also disagree that CCP is changing it because they consider it a flaw. To me, CCP lowering the skill reqs is a response to the whining which can be assumed by some of the other changes they've made to the game e.g. wcs, much like your assumption that they consider a flaw because they're changing it.
Oh and the filter likes assed or ass, but not a-hole!
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